针对 Claude Code / Codex 的 AI 视频技能,借助 Remotion 生成电影级产品视频,内置 152 种分镜模板。
!GitHub stars !License !Claude Code !Codex !AtomGit Star

▶ Browse all 150 shots in the Gallery · 🎬 Watch the Showcase
Tell Claude Code or Codex "make a promo for my product". The agent captures your real pages, picks shots from a library of tuned motion recipes, storyboards the film, animates it with Remotion, cuts it to the beat, adds sound design, checks every frame and hands you a finished MP4 you can keep editing.
It is not a video generator. Every frame is drawn by code from your own screenshots and copy, so the result is sharp, on-brand and fully editable.
pitfalls, and ships a Remotion implementation you can read.
then a browser workbench and a JianYing (CapCut CN) export to keep editing.
How it works
flowchart LR
A[Your product<br>or web page] --> B[Capture<br>real pages]
B --> C[Storyboard with<br>shot recipe cards]
C --> D[Animate in<br>Remotion]
D --> E[Beat sync +<br>sound design]
E --> F[Render +<br>frame QA]
F --> G[MP4 · Motion Workbench<br>· JianYing draft]
[!IMPORTANT] ### 🎬 2026-10 · Library overhaul: every shot re-crafted, the best version kept All 216 demo shots went through two redesign passes: a texture polish, and a full launch-film-grade redesign built on a new visual system (demos/_fixtures/Look.tsx: 8 lit stage looks, a type scale, text reveals, light and grain). Every shot was then reviewed side by side (original / polish / redesign) and the strongest version kept: 92 redesigns, 50 polished, 8 originals. 66 weaker shots were retired, so the library is now 124 cards / 150 shots, all freshly re-rendered in the Gallery. The demos now star video-shotcraft itself: its Frame Chisel mark, wordmark and promo copy. The mark and name come from one shared file,demos/_fixtures/Brand.tsx; when the skill builds your film, the agent swaps in your logo and rewrites the copy for your product.
Sage, Coral, Iris, Deep Ocean, Obsidian Violet, Vintage Kraft) and keep your edits. Theme guide.
sibling: script + voiceover in, every motion beat locked to the voice (78 narration previews).
native caption tracks, separate SFX/BGM tracks. Verified on JianYing Pro 11.2 for macOS (guide).
reference footage (sourcing notes).
Built and tuned for Claude Code and Codex. The simplest way is to hand your agent the link:
Install this skill for me: https://github.com/Vincentwei1021/video-shotcraft
Or with the skills CLI:
npx skills add Vincentwei1021/video-shotcraft
Or by hand:
git clone https://github.com/Vincentwei1021/video-shotcraft.git
cd video-shotcraft
ln -s "$(pwd)" ~/.claude/skills/video-shotcraft # Claude Code
ln -s "$(pwd)" ~/.codex/skills/video-shotcraft # Codex
In mainland China, clone from the AtomGit mirror if GitHub is slow: git clone https://atomgit.com/VincentWei/video-shotcraft.git.
Just describe the film. No command needed.
| Say | What happens |
|---|---|
Use video-shotcraft to make a promo for my product. | The agent introduces the Ink Press template and asks whether to use it, then captures your pages and builds the film |
Make a launch film for this repo with the Ink Press template. | The fastest path: your screenshots, copy and logo dropped into a validated template |
Use the deck-deal-flyin and row-embed shot cards to present this feature. | You pick the shots by name (copy names straight from the Gallery) |
Design a product close-up inspired by spotlight-hero-card. | One shot, adapted to your product |
| Output | Details |
|---|---|
| Final film | MP4, 1920×1080, 30 fps, h264, with music and sound design |
| Remotion project | The full source of your film: every shot is a React component you or the agent can change |
| Motion Workbench | Opens after delivery: tracks, inspector, retime, swap shots, export (details) |
| JianYing draft | Optional: an editable JianYing (CapCut CN) project with per-shot clips, captions and audio tracks |
| Social publishing | Optional, when you ask: publish the finished film via Upload-Post to TikTok, Instagram, YouTube, LinkedIn, X and more. Confirm caption and platforms, then dry-run before posting (guide) |
Also in the box: reusable Remotion components (2.5D page camera, captions, flash cuts, digit rolls), 149 SFX and 5 BGM tracks, page-capture scripts, and the production method itself (capture, visual direction, storyboarding, sound design, beat sync, final QA) in references/.
124 recipe cards in 10 categories, 150 shots in total. Search, filter and copy card names in the Gallery.
Opening & Brand · 11 shots![]() text-as-mask: the product shows through the title | Camera · 13 shots![]() exploded-view: the page tilts and comes apart |
Transitions · 19 shots![]() card-flock-tumble: a flock of cards becomes the headline | Typography · 25 shots![]() flying-words: a word tunnel resolves into the motto |
UI Entrance · 22 shots![]() card-stack: a fan of cards deals into place | Interaction · 13 shots![]() palette-theme-ripple: a new theme ripples across the UI |
Data · 9 shots![]() axis-rescale-shock: the spike breaks the axis | Light & Emphasis · 23 shots![]() spotlight-sweep: a stage light finds the title |
Rhythm · 8 shots![]() paparazzi-flash: three flashes, three crops, one number | Outro · 7 shots![]() input-morph-assemble: the chat box builds the logo |
Each card lives in references/shots/, with its Remotion implementation in demos/ (see demos/README.md for how to wire one into your project).
A validated, complete promo: 36.2 seconds, 1920×1080, 30 fps, 10 shots in a paper, ink and amber style, with 2.5D real-page camera moves, title cards, transitions and a fully pinned cinematic SFX pass.
https://github.com/user-attachments/assets/4cf5af51-98f3-4af2-8ab2-7267f470513d
Say Use video-shotcraft to make a promo for my product with the Ink Press template. The agent swaps in your screenshots, copy and branding. It is the fastest, most reliable path to a finished film. More templates are on the way.
After delivery the skill opens a CapCut-style editor in your browser (node workbench/scripts/open.mjs ). The film is split into shot, transition, caption and SFX tracks exactly as authored. Select any shot to edit its copy, font sizes and colours, move, trim or speed-ramp clips, drag in any of the 150 library shots, then export with Remotion. Preview and render are frame-identical.
Workbench guide, every panel with screenshots (Chinese) · Integration contract
The 38-second Gallery intro below was itself made with this skill: storyboard, shots and sound design were all done by an agent following the library's method.
https://github.com/user-attachments/assets/cba2df8a-4b2e-4247-bace-d0b1dea9c2bd
Share your film. Made something with video-shotcraft? Submit it with the Showcase issue form. After review it appears on the Showcase page.
| Needs | For |
|---|---|
| Node.js and npm | Remotion rendering, the template and the workbench |
| ffmpeg / ffprobe | Frame checks and final QA |
| uv | Only for BGM beat analysis (runs a one-off Python script) |
| puppeteer | Only for page capture; the capture script installs it on demand |
Remotion downloads its own headless Chrome on first render. Tested on macOS; Linux works with the notes below.
Headless Linux / CI notes
Rendering on a headless Linux box (tested: 2 cores, Node 22) hits three walls:
remotion still/render fails with "Maximum for --concurrency is 2" on low-coremachines. Pass --concurrency=1.
system Chromium fails to launch. Use a chrome-headless-shell binary instead of full Chrome.
download fails. Pass --browser-executable=.
With these three flags, frame renders from the bundled template work.
Repository structure
video-shotcraft/
├── SKILL.md # Agent entry point and core production rules
├── references/
│ ├── pipeline.md # End-to-end production workflow
│ ├── shots/ # 124 shot recipe cards in 10 functional categories
│ ├── sequences/ # Reusable full-video structures and sequence patterns
│ ├── aesthetic-rules.md # Visual QA criteria
│ ├── music-beat-sync.md # BGM analysis and beat-sync methodology
│ ├── sound-design.md # Sound-design guidance and examples
│ ├── jianying-export.md # JianYing (CapCut CN) project-export guide
│ ├── publish-upload-post.md # Optional social publishing (Upload-Post API)
│ └── workbench.md # Motion workbench: manifest contract + editability rules
├── demos/ # Remotion reference implementations (same categories)
├── gallery/ # Static motion-preview Gallery
├── template/ # Runnable complete video template
├── jianying-export/ # JianYing draft installers (mac tested / win untested)
├── publish/ # Optional social publisher (stdlib-only Python) + offline tests
├── workbench/ # Post-delivery motion workbench (Vite + Remotion Player)
└── assets/
├── lib/ # Reusable Remotion components
├── scripts/ # Page-asset capture scripts
└── audio/ # Audio assets
├── bgm/ # 5 BGM options
└── sfx/<category>/ # 149 SFX across 16 scene categories
For the full workflow see SKILL.md, the production pipeline and the visual QA criteria.
SFX are organized into 16 scene and material categories (transition impact riser camera ui text paper film light data scifi mech glass fluid crowd counter): pick the category first, then the timbre. See sound-design.md for the index and per-file usage, and ATTRIBUTION.md for sources and licenses.
Product screenshots bundled with the template are demonstration assets. Replace them with screenshots of your product before publishing, and check whether any product, customer or personal data needs to be anonymized.
assets/audio/: each file under its own license, see ATTRIBUTION.md.license: free for individuals and small teams, companies may need a paid license.
Many recipes were distilled by studying the motion language of outstanding official product films, including promos from ClickUp, Perplexity, Slack, Notion, Figma, Framer, Bear, Raycast, Pitch, Miro, Superhuman and Loom. The cards document techniques (timing, easing, choreography) re-implemented from scratch; no footage, artwork or brand assets from these films are included. All trademarks belong to their owners, and none of these companies are affiliated with or endorse this project.
Thanks also to Remotion, which powers every demo and template here; Mixkit, the source of the bundled SFX and music under its free license; the game-feel and animation communities whose published principles inform several cards; and Claude Code, with which this library was built, iterated and QA'd using the same workflow the skill teaches.